legendary collection 2 card list

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legendary collection 2 card list

/ January 8, 2021

When this face-up card you control is destroyed and sent to your Graveyard: You can target 1 Spell Card in your Graveyard; add that target to your hand. Special Summon 1 "Elemental HERO" monster from your hand. When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend-Type/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. If you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions. His signature move, Featherbreak, gives villainy a blow from sky-high. Target 1 monster your opponent controls; that target loses 400 ATK for each "Hero Kid" in your Graveyard, until the End Phase. Like Base Set 2, Legendary Collection was a combination of cards from previous sets, specifically Base Set, Jungle, Fossil, and Team Rocket. 1+: This card cannot be destroyed by card effects. During either player's turn, when your opponent would Special Summon a monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it. This card can attack twice during each Battle Phase. You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards. Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target. Search for: Recent Posts. When a "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card. We pay top dollar for Legendary Collection 2 only at Competitive Card Shack LLC. When an "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's Level. Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up "Elemental HERO Neos" and 1 face-up "Yubel" you control to the Graveyard, and cannot be Special Summoned by other ways. Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Card Zone: Place 1 Crystal Counter on this card. Once per turn: You can target 1 face-up monster; destroy that target. When the equipped monster is destroyed by a card effect and sent to the Graveyard: Destroy all Spell and Trap Cards on the field, then inflict 100 damage to your opponent for each Spell/Trap Card destroyed by this effect. It gains 500 ATK. This card must be in face-up Defense Position to activate and to resolve this effect. Cannot be Normal Summoned or Set. When this card leaves the field, destroy that target. (This Special Summon is treated as a Fusion Summon.) Legendary Collection Card List, Prices & Collection Management. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK. When this card is sent from the field to the Graveyard: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card. Negate the effects of all face-up monsters your opponent controls. Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card. When a face-up monster you control is targeted for an attack: You can change the target to this card. Community content is available under. Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards. Equip only to a "Destiny HERO" monster. When this card is Special Summoned: You can Special Summon any number of "Hero Kid"(s) from your Deck. You can banish this card from your Graveyard to target 1 Zombie-Type monster in your Graveyard; Special Summon that target. Moderately Played English Pokemon Card. 1X NM Destiny Draw - LCGX-EN145 - Secret Rare Unlimited - Legendary Collection 2â ¦ The TCGPlayer Price Guide tool shows you the value of a card based on the most reliable pricing information available. You must control this face-up card to activate and to resolve this effect. This page lists all legendary cards available in Standard format. Banish, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a DARK Machine-Type Fusion Monster Card, then Special Summon that 1 Fusion Monster from your Extra Deck. Free delivery and â ¦ Adding to your cart. During your End Phase: Destroy all other monsters on the field. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your Graveyard, and cannot be Special Summoned by other ways. Target 1 face-up Reptile-Type monster you control and 2 cards your opponent controls; destroy all three targets. You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects: Equip only to a "Crystal Beast" monster. That means that every Legendary Collection 2 Mega-Pack has 1 Secret Rare, AND 1 Ultra Rare, AND 1 Super Rare, AND 1 Rare, plus 5 commons. When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent. This card gains 500 ATK for each Reptile-Type monster in your Graveyard. $1.00. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn. During your opponent's Battle Phase: You can Tribute this face-up card; destroy all Attack Position monsters your opponent controls and inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s). Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster, and cannot be Special Summoned by other ways. This card must be in the Graveyard to activate and to resolve this effect. If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. All content © 2002-2020 Psypoke. Target 1 "Polymerization", and 1 Fusion Material Monster that was used for a Fusion Summon, in your Graveyard; add them to your hand. Spell: If this card is attacking, you can change it to a direct attack instead. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. Uria, Lord of Searing Flames + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms". After this card resolves, put it on the bottom of your Deck. When an opponent's monster declares an attack: Target that monster; banish that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. yugioh legendary decks 2 card list price Cannot be Normal Summoned or Set. During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. If there is a face-up "HERO" monster on the field: Special Summon 2 Level 4 or lower "Elemental HERO" monsters from your hand. FIRE: During your End Phase: Take 1000 damage. Once per turn: You can target 1 monster your opponent controls; this card loses exactly 1000 ATK, and if it does, send that target to the Graveyard. Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. The equipped monster cannot be destroyed by battle. His Static Shockwave cuts off the path of villainy. Cannot be Normal Summoned or Set. Cannot be Normal Summoned or Set. Control of both monsters switches back during the End Phase. At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. Rare Cards. History Talk (0) Share. You are unaffected by the effects of "Clear World". Trading Card Game. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field or in your Graveyard, and cannot be Special Summoned by other ways. The Six Samurai are supported from the shadows by this silent and mysterious warrior. While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. When this card is Summoned: Change it to Defense Position. When an opponent's monster declares an attack: Tribute 1 "Hero Kid"; negate the attack, then add 1 "Elemental HERO" monster from your Deck to your hand. Legendary Collection 2 was to follow the same line as the first Legendary Collection, as it proved so popular. Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck. Near-Mint English Pokemon Card. It gains 800 ATK. Here is a detailed card list (spoiler) for Legendary Collection 2: Mega-Pack including all … When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it. If there are 2 or more face-up "Crystal Beast" cards in your Spell & Trap Card Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Card Zone and sends it to the Graveyard, then you draw 2 cards. When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card; destroy that target. Discard 1 "Destiny HERO" card; draw 2 cards. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. Monsters lose 500 ATK for each Venom Counter on them. WIND: You must pay 500 Life Points to activate a Spell Card. The TCGPlayer Price Guide tool shows you the value of a card based on the most reliable pricing information available. Draw 1 card for each different "Neo-Spacian" name on the monsters you control. Once per turn: You can target 1 face-up monster on the field; place an Ice Counter on that target. Spells, Traps, and card effects cannot be activated in response to this card's activation. During each of your opponent's Standby Phase: Your opponent draws 1 card. Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. For lists of other card rarities, see Free card list, Common card list, Rare card list and Epic card list. Rare: 30. Buylist Yu-Gi-Oh! Card Lists » LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS; This is a list of Yu-Gi-Oh! Current Price $14.94 $ 14. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Lanista". When this card destroys a monster your oppoent controls by battle and sends it to the Graveyard: You can Special Summon 1 "Hydrogeddon" from your Deck. During each of your End Phases, pay 500 Life Points or destroy this card. You must control this face-up card to activate and to resolve this effect. View More Seller. You can Tribute this card; destroy all monsters with an Ice Counter(s). When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level x 300. Yu-Gi-Oh! We are not affiliated in any way with the corporations mentioned below. -- Legendary Collection 2: The Duel Academy Years Mega Pack --Common: 120. Target 1 of your banished Zombie-Type monsters; return that target to the top of your Deck. Great deals on Yu-Gi-Oh! Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck, and it gains ATK equal to its original ATK. That monster cannot attack, and returns to the hand during the End Phase. The Pokellector Website and Mobile Applications are not affiliated with, sponsored or endorsed by, or in any way associated with Pokemon or The Pokemon Company International Inc Must be Special Summoned with "Transcendent Wings" and cannot be Special Summoned by other ways. That means that every Legendary Collection 2 Mega-Pack has 1 Secret Rare, AND 1 Ultra Rare, AND 1 Super Rare, AND 1 Rare, plus 5 commons. When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck. Cannot be Normal Summoned or Set. Monsters your opponent controls with 1900 or more ATK cannot attack that target. If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. You must not control any face-up "Destiny HERO" monsters to activate and to resolve this effect. When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. Cannot be Special Summoned. It was believed to include an array of cards from the Neo series, along with some Gym cards and one or two Promos. TCG cards contained in "LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS". When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 “Gladiator Beast” monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. When this card is sent from your Deck to the Graveyard: Special Summon it. Equip only to "Elemental HERO Sparkman". The 9 cards in each Mega-Pack are from a unique 266-card mega-set created specifically for Legendary Collection 2. Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your Graveyard; Special Summon that target. Quantity. Lightsworn monsters (everywhere) cannot be targeted by Spells, Traps, or card effects. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck or Graveyard. YuGiOh GX Legendary Collection 2 Common Card Trooper LCGX-EN020. Banish, from your hand or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that can only be Special Summoned with "Dark Fusion", then Special Summon that monster from your Extra Deck. You must control this face-up card to activate and to resolve this effect. You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. Target 2 "Six Samurai" monsters in your Graveyard; Special Summon those targets in face-up Attack Position. When this card is Normal or Special Summoned: You can activate 1 of these effects; Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand. Once per turn: You can target 1 card in your opponent's Graveyard; banish that target. Neither player can add cards from their Deck to their hand except by drawing them. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card). If you control a face-up "Six Samurai" monster, you can Special Summon this card (from your hand). Pay 800 Life Points to target 1 of your banished LIGHT monsters; add that target to your hand. Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard; send all cards on the field to the Graveyard, then Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of cards your opponent controlled that were sent to the Graveyard by this card's effect. Cannot be Special Summoned. The ATK and DEF of this card are each equal to the number of Spell Cards in your opponent's Graveyard x 500. You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x 200 and Special Summon this card from your hand, otherwise destroy this card. And you get 5 of these packs in every Legendary Collection 2! Once per turn, you can activate 1 of these effects. Cannot be Special Summoned by another Effect Monster's effect. The Yu-Gi-Oh! When it destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original ATK of the destroyed monster. Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, then that target's name becomes the sent monster's name, until the End Phase. Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. (This Special Summon is treated as a Fusion Summon). Expand your options of fun home activities with the largest online selection at … Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. When this card is destroyed by your opponent's card effect: Target 1 "Six Samurai" monster in your Graveyard; add that target to your hand. This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. During your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. Menu and widgets. Each time this card inflicts Battle Damage to your opponent: It gains 100 ATK and loses 100 DEF. While you control another face-up "Elemental HERO" monster, your opponent cannot target this card for an attack, and this card can attack your opponent directly. Ultra Rare LCGX-EN044 $0.19 $0.30 View. Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target. Once, while this card is in the Graveyard, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand without Tributes. Well-known Pokémon trading card expert Scott Pratte agrees. Her Burstfire burns away villainy. Total Set Value. Ultra Rare: 40. This card cannot be destroyed by battle. During the End Phase, if this card was banished while face-up, on your side of the field, this turn: Special Summon this banished card. Cyber Dragon + "Cyber Dragon" + "Cyber Dragon", Cyber Dragon + 1 or more Machine-Type monsters. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand. High: $2358.61 Average: $725.62 Booster Value (TCG) Projected Average $2.99. He'll preserve his Elemental HERO colleagues at any cost. This card cannot be destroyed by battle. At the end of the Damage Step, if this face-up Attack Position card battles with an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster. This card cannot declare an attack the turn you activate this effect. You must control this face-up card to activate and to resolve this effect. Target a "Destiny HERO" monster you control; equip this card to that target. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect. Yu-Gi-Oh! You must control a face-up "Elemental HERO" monster to resolve this effect. Equip only to "Elemental HERO Neos". An Elemental HERO with a clay body built-to-last. Target 1 face-up monster you control; until the End Phase, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. This face-up card's name becomes "Elemental HERO Neos". You destroy Spell/Trap Cards on the field, up to the number of other "HERO" monsters you control. The Fusion Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Spell Cards that have been activated are banished instead of being sent to the Graveyard. Price. Must first be Special Summoned with "Rise of the Snake Deity" and cannot be Special Summoned by other ways except by its own effect. Tauros. Elemental HERO Avian + "Elemental HERO Burstinatrix", Elemental HERO Sparkman + "Elemental HERO Clayman", Elemental HERO Clayman + "Elemental HERO Burstinatrix", Elemental HERO Avian + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman", Elemental HERO Wildheart + "Elemental HERO Bladedge", Elemental HERO Flame Wingman + "Elemental HERO Sparkman", Elemental HERO Burstinatrix + "Elemental HERO Bubbleman", Elemental HERO Avian + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman", Elemental HERO Bubbleman + "Elemental HERO Clayman", Elemental HERO Bubbleman + "Elemental HERO Avian", Elemental HERO Wildheart + "Elemental HERO Avian", Elemental HERO Wildheart + "Elemental HERO Necroshade", Elemental HERO Neos + "Neo-Spacian Aqua Dolphin", Elemental HERO Neos + "Neo-Spacian Flare Scarab", Elemental HERO Neos + "Neo-Spacian Dark Panther", Elemental HERO Neos + "Neo-Spacian Grand Mole", Elemental HERO Neos + "Neo-Spacian Glow Moss", Elemental HERO Neos + "Neo-Spacian Marine Dolphin", Elemental HERO Sparkman + "Elemental HERO Necroshade", Elemental HERO Neos + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole", Elemental HERO Neos + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss", Elemental HERO Sparkman + "Elemental HERO Bladedge", 1 Fiend-Type monster + 1 Rock-Type monster, Elemental HERO Avian + "Elemental HERO Wildheart", Evil HERO Malicious Edge + 1 Level 6 or higher Fiend-Type monster, Elemental HERO Neos + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin", Elemental HERO Neos + "Rainbow Dragon" or "Rainbow Dark Dragon", Elemental HERO Ocean + "Elemental HERO Woodsman", Elemental HERO Heat + "Elemental HERO Lady Heat". While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. You can send this card to the Graveyard; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, then place those monsters face-up in your Spell & Trap Card Zone as Continuous Spell Cards. For Wild format listings, see Legendary card list/Wild format For Wild format listings, see Legendary card list/Wild format The following cards are uncollectible. If the equipped monster leaves the field: You can Special Summon 1 "Elemental HERO Neos" from your hand, Deck, or Graveyard. If you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it: Halve your opponent's Life Points. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. You take no Battle Damage from battles involving this card. Meilleures ventes Legendary Collection 2 Mega-Pack (LCGX) Destiny HERO - Fear Monger LCGX-EN130 0,50 € En stock 1 2 3 Ajouter au panier Crystal Abundance LCGX-EN166 1,00 € … Once per turn: You can reveal the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. Gain 1000 Life Points for each "Elemental HERO" monster you control. And you get 5 of these packs in every Legendary Collection 2! Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. Target 1 face-up "Elemental HERO" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase. Each time this card inflicts Battle Damage to your opponent: It gains 200 ATK and loses 200 DEF. This is a list of Yu-Gi-Oh! The banished monster returns to the opponent's side of the field, in the same battle position, during your 2nd Standby Phase after activation. Banish 2 Zombie-Type monsters from your Graveyard; draw 1 card. This card must be in your Graveyard to activate and to resolve this effect. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card cannot activate its effects the turn it is Special Summoned. 2 Heads: For the rest of the turn, the effects of all face-up monsters your opponent controls are negated. If this card attacks, change it to Defense Position at the end of the Battle Phase. When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. C $194.63. Common Cards. Click on the cards to see what they’re worth. 1 Tuner + 1 or more non-Tuner DARK monsters, 1 Tuner + 1 or more non-Tuner LIGHT monsters. During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. This card is unaffected by the effects of Trap Cards. Once per turn: You can gain 500 Life Points for each card in your opponent's hand. If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. If this attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. This card is unaffected by "Venom Swamp". This card cannot be destroyed by card effects. Cannot be Normal Summoned or Set. During your 2nd Standby Phase after this card's activation, Special Summon 1 of that Fusion Monster from your Extra Deck and target it with this card. Legendary Collection Singles. If your opponent controls a monster, you can Tribute Summon this card with 1 Tribute. Negate 1 attack from an opponent's monster. It gains 500 ATK. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. YuGiOh - Legendary Collection 2 Price Guide Product Line: ... Card Blocker. When this card is Special Summoned: You can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. WATER: During your End Phase: Discard 1 card. Any card sent to the Graveyard is banished instead. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus". During the End Phase: Shuffle this card into the Deck. You can banish all "Crystal Beast" monsters in your Graveyard; shuffle all cards on the field into the Decks. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your Graveyard, and cannot be Special Summoned by other ways. $39.99. Secret Rare: 43. Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. If this card was Special Summoned by the effect of a "Gladiator Beast" monster, then at the end of any Battle Phase in which this card attacked or was attacked: Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor". Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand. You can Tribute Summon this card by Tributing 1 Fairy-Type monster. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. Base 2 wasn't really well-received … If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card and inflict 500 damage to your opponent.

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